DevCorner: Atomic Game Engine MIT (Urho3D fork) and Godot 2.0, [ wTu ]

DevCorner: Atomic Game Engine MIT (Urho3D fork) and Godot 2.0, [ wTu ] - Hallo sobat blogger Game, Posting yang saya unggah pada kali ini dengan judul DevCorner: Atomic Game Engine MIT (Urho3D fork) and Godot 2.0, [ wTu ] , Artikel ini bertujuan untuk memudahkan kalian mencari apa yang kalian inginkan, kami telah mempersiapkan artikel ini dengan baik untuk kalian baca dan ambil informasi didalamnya. mudah-mudahan isi postingan Artikel AtomicGameEngine, Artikel devcorner, Artikel engines, Artikel godot, Artikel Urho3D, yang kami tulis ini dapat kalian pahami dengan baik, semoga artikel ini berguna untuk kalian, jika ada kesalahan penulisan yang dilakukan oleh penulis mohon dimaafkan karena penulis masih newbie. baiklah, selamat membaca.

Judul : DevCorner: Atomic Game Engine MIT (Urho3D fork) and Godot 2.0, [ wTu ]
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DevCorner: Atomic Game Engine MIT (Urho3D fork) and Godot 2.0, [ wTu ]

First off (and you probably read it elsewhere before): The awesome Godot game engine got a really awesome 2.0 release a few weeks ago. It also got independent of it's original developers (who stay active in development), and the first larger commercial game with it was released on Steam just a few days ago.

Fresh of the press is a FOSS release of an pretty awesome competitor though:
The Atomic Game Engine was just released fully under the MIT license! Its render engine is a fork of the pretty nice Urho3D renderer, but it includes an cross-platform integrated development environment similar to Godot:
Looks nice, but where is the Linux binary release? :(
Dive into the source code here. Similar to Godot it features some neat platform support: Linux, Android, WebGL, Windows, iOS and OSX (resorted for significance ;) ); but unlike it you have much more and more common scripting languages at your disposal: JavaScript, TypeScript, C++, and C# scripting in the works. Especially the latter could be interesting if someone manages to make an Unity3D compatibility layer for migrating and open-sourcing Unity games...

For a nice overview, don't miss the GamesFromScratch video and introduction tutorial (from back in December 2015 when it was not yet MIT licensed):



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